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Hello, is there a version for MV too?

I followed everything but the map does not load in game even when named correctly, for example I have a ground map named groundMap_16 for Map016 and it is within the ground map folder with sub folders as true (tried both ways) and nothing loads in game, also note that my tiles are 24x24 but I switched them in the example game to check and it didn't have any issues there, however even then creating a new map and adding an image did not load in game

Does plugin work with the ABS Z system of KageDesu?

Hello Anisoft, when using reflection, there are two choices: with blur or without blur, with blur, you can adjust the opacity and the fade. Without the blur,  we can only add fade, we cannot play on the opacity. In a previous message, I asked you if it was possible to play on the transparency and the fade more freely in a future update. This update, not arriving, ;) can you tell me if it is possible to do it from the script by slightly changing the code?

I would like the reflection to be more discreet.  thank you, for your beautiful plugin.

There are two questions.

1. Is it updated to the version of the current available version?(can use now?)

2. can I use this plug-in to implement the flashlight that follows the player and the ability to brighten the surroundings?

i just bought this parallax mapping, and i am really new to rpg maker, and that water part on sunshade cave is amazing, is that something i can achieve through the mapping i just bought? if not is that someone i can learn from you? or maybe buy it?

Yes everything you see in the images is possible with the plugin. You can actually see all the examples and how they work in the demo file.

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Hi there!

Not my plugin, but I guess you can handle it with the default tileset system of the RPG maker. Create a tileset and adjust all the passage settings you want.


Use a tileset image to help you paint the map:


When you finish, if the plugin does not have an option to hide the tilemap, you can just replace the tileset image for one that is empty/all transparent.

thanks

I have a problem and I think this should be modified in the code or I hope it can be done as soon as possible otherwise I will have to stop using it and it is a shame because it is the parallax plugin that has worked best for me.

I don't know if it is already included in the plugin, but I don't know how to do it.

If I want to put events above the character, such as a bird, smoke from a chimney in a house. The parallaxMap layer completely covers those events.

There are events that have to be above that bed. That the character can go behind the roof of a house or behind a tree while the parallaxMap layer covers it, but if there are events that have to be above, the layer does not cover those events.

If this can be done, please someone explain to me how.

If it's not possible at the moment, I need to know if this is going to be implemented or not, to make a decision about this plugin.

Thank you so much.

Why didn't I see this plugin before!!!

Purchase another similar plugin called Parallaxes VisuStella MZ. When I exported the game to Android, it was unplayable from so much lag… Even without actually using the plugin, just by having it activated in the plugin manager.

I just bought this add-on, afraid that the same thing might happen to me, but it works perfectly. I have no lag and it works perfectly on Android and PC.

In my opinion, it would only need one thing to be perfect. In the previous plugin that commented that it didn't work for me, the reflections can be static or move with the water, it uses the pixi plugin and I think this one uses it too. If it could be added in a future update that reflexes can move and their speed, that would be perfect.

Thank you very much for this plugin.

What do you mean move with water or be static?

Well, as I have mentioned the VisuStella MZ plugin that I purchased, it has the function to be able to choose the type of reflection.

For example, if it is reflected in the ice, the reflection is like that of your plugin, it has no movement. On the other hand, if it is reflected in the water, the reflection has movement simulating the waves of the water. I leave some images from the VisuStella website.

I also want to comment that the VisuStella plugins seem great to me, only with Parallax it is impossible for me to use it on Android due to the lag it generates.



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These are done with a rather expensive pixel shader. It's possible to do and I had plans to maybe do it.  


Tbh I've been meaning to update this plugin for a while it's just hard cause I don't have an up to date version of MZ.

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I don't know if you could help me.

I had tried the test project that comes with the MZPluz parallax plugin on Android, and everything was working fine.

The issue is that I have tried a much larger map and it is all dark, the game works I can even open the character menu, but the images are all black.

I have been doing tests and the problem is in the resolution of the images.

The most I can do are 80x80 maps with their respective equivalent images that are 3840x3840. With this everything works perfect on Android even on my low-end Tablet.

But for me, the map is small and one of the reasons I was looking for a good parallax plugin is to be able to make large maps and not limit myself to the number of tilsets that RPG Maker MZ allows to use per map since they are not enough for me. .

When I test 85x85 maps and parallax image resolution at 4080x4080 or higher, it already looks black. It seems that it does not render the images.

The uncompressed 3840x3840 image files are about 80MB but if I optimize the images they are 15MB and everything works fine with both the optimized and unoptimized images.

As soon as I put a higher resolution like 4080x4080 the unoptimized images occupy about 88MB and optimized about 17MB, but it doesn't matter because it always looks black.

I have tried they are some simple images created with Paint, green color and nothing else at 4080x4080 and they weigh 8.73KB and it continues to be seen black.

With this I have already verified that the problem is the resolution and not the size of the images.

I don't know if there is something you can advise me or if you could make some change in the plugin, otherwise I will have to keep looking for another plugin that allows me to put higher resolution images, to make large maps.

All this is very frustrating, because I have paid for a parallax plugin that makes Android unplayable due to lag, then I found your plugin that was wonderful, everything was perfect until this happened to me.

As for what you comment “These are done with a rather expensive pixel shader. It's possible to do and I had plans to maybe do it.”

On the VisuStella website it says that you have to add the pixi plugin, as soon as you add it the effect of the water is already activated, if you don't put it the effect remains the same as that of your plugin.

Thank you so much.

PIXI.Filters is likely the plugin they talk about. Its a pixel fill shader and is rather expensive, especially for mobile.

The reason its back screening on android is because android has a limit for how much ram and vram you can have at once. Parallax images are awful for phones, let alone larger ones. I don't recommend using parallax mapping for phone games if you can help it. Much better to use tilesets and a decal/doodad like system.

I may look into a system that breaks the images into tiles that could work for android, but I'd need to get MZ first as I don't have the latest version. 

I just found out that the images are measured in pixels in RAM that has nothing to do with whether it is optimized to occupy less memory or not, something is always learned.

I have been told that I can make the parallax the size I want even more than 3840x3840 and then divide it into sections, these sections put them in the plugin in this way the game does not have to load at once 3840x3840 or more, but only the section in which it is and it will load and unload in memory the section that it needs at all times.

But when I saw how the plugin was used in the example project, I saw that the parallax layers had to be all the same size as the map, for this reason I can't get it to work on larger maps.

Can you tell me if this is possible with your plugin? Well, the only way I see to load the parallax in the plugin is that the image has the same size as the map.

That is a nice feature too. I'll look into a system that can do that, even better maybe I can make it automatically do it.

I've tried using parallax in parts with other plugins and it doesn't work. It seems that all plugins load images into memory. For large Paralax maps, you need to be able to split images into sections and have them load as they need to be rendered. Although if that were done, there is a moment in which if the character is near the intersection between the images on the map, he would have to load 4 images at the same time, for this reason it is necessary to check that there is a recommended size limit in pixels of image by piece of the map, so that when that specific point is reached, the 4 images can be rendered. I don't know if it will be possible or not, but it would be nice.

I think that in the MZPlus Prime Parallax plugin, of the parallax layer options that come with it, it would be nice to be able to put as many layers as you want of groundMap and the rest of the layers that it allows to put, and to be able to put them anchored to the part of the map that one wants, each one with its own ID, if I put a groundMap, when I put another it is not replaced by the previous one. If to this is added the fact that it is not loaded into memory until it is necessary, it would be the best.

Thank you very much also for the plugin because of all the ones I have tried it is the best.

I look forward to future updates, if not, then the plugin is still great.

Greetings.

i am really new on rpg maker and i was amazed on the water part on sunshade cave that you have made, i just bought your parallax mapping, is that something i can achieve through the mapping i bought? 

Hi there,

I started using this plugin today and I have an issue with the character movement: when I create a new map, the character can only change direction but not walk. But when I copy an existing map from the tutorial project, the character can walk just fine.

I'm using MZ. Do you know how to fix it?

Thanks!

it's possible tile rules aren't correct. The example map uses terrain tiles for collisions if I recall.

Doesn't work with the tile sizes RMMZ introduced into its own engine a while back. This plugin needs to stay at tile size 48 or won't place the maps properly.

 I'm using tile size 16 within the RMMZ engine, but I've had to use other tile size adjustment plugins to force Prime Parallax to work. This causes conflicts with other plugins. 

I bought plugin and does not work with ABS Z battle system unfortunately! :(((

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I made a review of the plugin's operation with a detailed description of the functions. However, the video is in Russian. But you can try to translate subtitles automatically.

Wow I'm flattered! Really great and indepth video! I'm surprised to see people still actively using this plugin to this day and it brings me to shame that I've yet to update it. 

I really appreciate the time and effort you put in to this!

I get a lot of questions about how to buy a plugin. But sanctions and an unstable world. Maybe you will open a page with your plugins here - https://boosty.to/ Of course there is a referral program, but it's just a direct link. This is a good reliable stable site, and the percentage is less than on patreon.

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Please update it! :) The plugin is too good to let it die.

Reflection enable = false yet when character reaches the edge of the map reflection can be clearly seen.
By the way when can we expect an update, I really need those animated layers. Or is it okay if I modify your plugin on my own to add animated layers?

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Strange as setting reflections enabled to false should remove the reflections.

This plugin hasn't been updated with the latest version of MZ yet, so its possible a lot of bugs exist that I'm not aware of. This plugin was tested and made for the original version so if the developers changed anything I've yet adapted the plugin.

If you want to modify the plugin feel free to! I have finished animated layers (as well as other features like infinite reflection layers) but I just never got around to finishing some of the features and was never sure if I should just incrementally update the plugin with smaller stuff or do everything in one larger patch.  

I also don't work with rpgmaker anymore so jumping back into its code can often be a huge undertaking. 

I do really want to update it, just finding the time is the difficult part. 

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I feel like incremental updates would also make debugging with the help of users easier since there will be less things that can break at the same time and there is a lower possibility of something happening that would require rewrite of some of your older code.

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Then I'll make sure to post an update this week! It'll be small... likely only animated parallaxes. I hope that's okay. 

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No worries I've already added animated layers myself, albeit ina a bit crude way since I didn't want to spend too much time reading through the code.

Hello. Am I missing something? I think I've done all there is ( watched the tutorial, read the pdf, studied the demo, even looked through the comments! ) but I keep getting this error:

TypeError

Cannot set property 'imageFolder' of undefined

I saw one of the comments said we have to have ZERO tilesets in the game file, but I would like to avoid that if possible. 

This plugin seems amazing and I would like to make use of it now that I've bought it, so any help would be appreciated. Thank you in advance ;w; )/

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What version of MZ are you using?

Thank you for getting back to me! ^v^)/

I use the latest version, so v1.5.0. Is the plugin not yet compatible with this version? 

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I'd have to check, give me a bit of time to look and I'll see. It's possible something changed!

Okie dokie~ Take your time! Thanks again ^v^)/

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I'll be giving it a look this week. I'll also be looking into finally pushing out an update. Its been too long!

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The game is not showing my map image, I have enabled folders and made my folders the same as the example file. The map name is groundMap_1 and it is located in the groundMap folder.

When looking at the included example rpgmaker file I changed the starting map to my custom image the starting map is listed as “groundMap_9” and the image was then set to my custom map.

I read the pdf and watched the tutorial but the tutorials do not explain how to use the plugin they seem to showcase the features, any chance you could post a step by step for creating a new map? Thanks!

Im such a noob.. I figured out you have to make an event and set the image file manually. Everything is good now xD

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Hello, it is nearly a year since the last update. Is it still being worked on?

Btw i really like the plugin.

Agh sorry, its been a really messy and complicated year +. 

Long story short, I was working on (and nearly completed) a new update. Life just happened to get in the way and I'm having trouble knowing how to release this new update without effecting others.

The new update featured Animated Parallax for example, mirror reflections,  as well as Infinite Reflections.

The issue I'm having is how to release this. I don't know if I should release a smaller patch that gives everyone the Animated Parallax and other smaller changes, and then release a larger patch with the Infinite Reflections, since those require a slightly newer workflow.

Hello. Not a bad plugin, but does not work in a mobile browser.

Здравствуйте. Неплохой плагин, но в мобильном браузере не работает.

It really lacks the option to change just the opacity of fog layers without the need of redefining the whole layer.

I'm sorry what exactly do you mean?

When you use a fog layer and want to change its opacity without the need to reference the image again, just the layer id.

Let me see what I can do.

Hello Anisoft, I was wondering if there was a way to see your parallax maps in the editor? as i can't find a way to do that if u can.

No there isn't a way built in. The standard way you'd do this for parallax maps is by exporting a version of your parallax maps all together and use that as a parallax in the map settings.

That sucks.. I have been struggling with making my own maps in RPG maker.  i tried making a tile set 1st it was too hard so now im using a parallax method.

Awww I'm sorry to hear that, there are workflows people use to make that a little easier I think.

well thank u anyways

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Hi! I've been playing with this plugin. It's wonderful. However I know found a problem with it. When a game is played from a cellphone on web some black stripes appear all over the area

oh sorry I didn't see this till now. I haven't tested it with mobile, but its possible its a pixiv5 issue. Ill need to find away to test

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I want to know if there are any known issues related to deployment, i'm planning on web gaming deploy this and im currently experiencing problems with another parallax mapping plugin. 

There shouldn't be but I'll give it a test and let you know. A new update is on the way too.

thank you for your quick reply. i just bought it and took my chances. i need to go on with my project and im stuck if i cant parallax map and deploy on web

i tested your plugin on a site, it seems to be working :) now ill have to learn how to do everything

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there is a small bug related to skip intro with the mz plus plugin. you can't have test battles in the database if the switch is on

Ooh thanks for pointing that out...I'll take a look!

I cant seem to get  it to work. do you have a tutorial or any way to get help. nothing I do works.

Sorry? Get what to work? The entire plugin?

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none of the maps i put in work. i even tried using them inside the example and copying the exact way the examples used but nothing works

It's hard to know how to help you without more information.

If you were asking for a tutorial, a wonderful youtuber and friend echo607 made a tutorial covering it.

i was able to get it to work using events but couldn't with auto

Is there a way to set the bush depth? I'm using larger sprites.

Is there a way by default for bush depth to work on larger sprites? I don't remember if that's native to MZ.

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Hello, I wanted to ask if this plugin could do simple animated parallaxes and separate layers by regions and/or terrain tags. (with a scrolling effect)

Yea I had a lot of stuff like this planned but this year has been really bad for me.

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Well, if you do get it updated to do this please let me know. Thanks...

Hey the plugin so good! any chance you would convert it for MV?

Unfortunately I have no plans to as of this time. 

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Heya! This plugin looks fantastic! Does it come with the water/fire/fog images shown in the pictures? If not, where could I find those? The water looks incredible

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Thanks! An example project is available in the downloads, it contains images and examples on how to pull off these effects.

Come to think of it, I should prob update the example project to a newer version.

Amazing plugin! I'm new to parallax mapping but really enjoying it so far.
Super basic question because I'm unfamiliar with the general methods but I was wondering if your documentation could include a little more basic info on what sort of images need to be set up for the different layers?
I have lights, shadows and fog working but I can't get reflections to show up on my tiles. The reflections are on because I can see them when I walk over an empty tile, but I'm clearly missing something about where to layer them or something.
Anyway thanks for the great work!

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Reflections show up above the reflection parallax layer. To get then to appear for other layers they need to have that region transparent so not to over it up. 


This is a good point to possibly mention that in the docs, I'll have to check it again and see if I can make it more obvious. Your not the only one with this issue.

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to the Mirror topic: 
is the option there? Will be one of the reason to buy it i need a plugin for reflections (water) and mirroring into a mirror.

Not yet, but its something I'm looking into. The problem with mirrors is that it can be a bit difficult to get right as would require some work on the user side to get right.

This is because the mirror needs to be able to be ordered behind the player. And the reflection also needs to be a flipped direction version of the player, and ordered below too. 

This is trivial if you design mirrors to be rendered always below a character, but you can't for example have a mirror be both allowed in front and behind the player. (I mean you could also do that but it'd require toggling on/off z depth values)

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U can do it by region Id. Based on this u can once make a mirror or reflection 

Yea I think controller the data per region ID (such as rotation) would be the best direction

This feature has been completed and will be included in the next larger update.

https://anisoft.itch.io/mzplus-prime-parallax/devlog/223426/in-the-works

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Looks awsome! Would it be possible to create an effect like this? Where tall objects are above lower layers of fog?

So this sorta effect is achieved by layering many layers of fog. 

One issue you may run into is allow the fog layers to render between tilemap sprites. I'll have to look into if its possible already.

Heya Ani!
I saw that you were looking into doing a big update and was wondering if that had a timeline or expected release! I'm super excited to see what you do with it since I saw that you were looking to include some animation parallaxing.

I am also just double checking before I purchase but when changing parallaxes is there a way to "ease" or change them gradually rather than suddenly? ie. if I wanted to change the day light layer to a night light layer it would fade into it. Or is this only achievable by using fog layers as normal layers and manually lowering the opacity bit by bit?

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Heya sorry for delayed reply. NO ETA yet on the patch but I hope to do it this month. I've been pretty busy lately trying to finish a game of mine and before that I was having computer issues.

Easing parallaxes huh.. hmmm I swear I had the ability to bind variables to properties. That way you could manually control stuff via the variables. Ah but your probably wanting the ability to blend between two different images... hmmm. That is something I could look into as well but its possible it'd be better to hack with the fog layers.

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Okay yeah as long as it's doable with the fog layers should be A-ok! Thanks!

I can't wait for the update but don't forget to not stress yourself too much :D

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Yea I apologize for it taking so long, its difficult to figure out how to address this next patch so to not break anything too. 


Animated Fog Layers will be a must added feature, its possible I'll also add something like a filter layer so u can distort the fog too.

I also know a few bugs people suggested so Ill take a look to fix those.

Some people suggested masking support so I'll take a look to see if that's doable too. 

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Hello Anisoft,
The plugin would be perfect if we can add a wave effect on the reflection, and if we could adjust the intensity of the fade. If you can ... with hope and thank you.

It's possible I could add some sort of fade intensity tho it may have to be a global fade intensity (applied to all)

I'll look and see what I can do. 

As for a wave effect, that too is also possible tho it'll have a preformance hit if its applied to each reflection separately (meaning that if u want it to run well it'd need to be applied to all) 

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Yes that's the case I have a lot of scenes where my characters are in the water (a challenge I wanted to meet) I want it to be the same for everyone (as well as for the fade). So now that I know your script a little better I can say that it works wonderfully. <3

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Okay so Ill take a look into adding a global fade/wave distortion. 

If I add displacement support for the fog, then I'll def add the wave support for reflections.

Thank you!

Hey, I just noticed that character graphics with an "!" in their filename (mostly used for objects) are not affected by the bush effect when placed in water (the pixels at the bottom of the graphic being slightly transparent). Every other character graphic works fine.

Oh that's interesting, I'll look into it! Thanks for letting me know.

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How did you restrict the water reflection image (seamlessCuastics)  to ONLY the part of the map that makes sense on Sunshade Cavee level? Please explain! It's the only part I can't figure out.

Figured it out.. pretty complex, at least for me. For anyone else who needs to know... You need to have have NO map in RPG Maker. Delete all your tiles. Your source of maps must come exclusively from parallax maps. Again, that's what worked for me... There might be a better, or smarter way, but my animated water is finally working :)

Now if only I could figure out why I *CANNOT* seem to get any reflections on any surfaces...

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Oh wow, I must have missed this, apologies! 
What exactly do you mean by "why I *CANNOT* seem to get any reflections on any surfaces..."

I think I see what you mean, the way u make caustics only apply to a part of the map is by having it the lowest layer, the groundLayer will then isolate the caustics only to that specific part.

2 questions:

Is it possible to use the reflection layer to set up mirrors or is the reflection always below the sprite?

Lastly. Is it possible to exclude characters from being reflected like Vampires for instance.

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The last question is already possible via the reflection parameters.

The first should be possible after I implement the ability to rotate reflections

is the option there? Will be one of the reason to buy it i need a plugin for reflections (water) and mirroring into a mirror.

https://anisoft.itch.io/mzplus-prime-parallax/devlog/223426/in-the-works

How do you do a fog that's always centred on a player?
Or in other words, It moves alongside with him, because setting it as screen only makes it repeat forever, but I want it, to be always centred on a player, so it gives the illusion that it's not moving.

Hmmm this is a good question, I dont remember if I added the ability for "follow screen" 

This is something I'mm be considering for the next major update.

By the way, why only go for unlimited fog layers?

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Because it was a bit easier in terms of clear usability to have a few preset parallax layers, and then infinite fog layers.


You can of course use fog layers like a normal parallax layer.

hello, thanks for the plugin, you are appreciated. I wanted to ask about image map size. Are there size restrictions? Can a 100x100 map size be made with 3 to 5 layers with out  issues of lag?

The larger your map, the more expensive it gets 


So it depends on your hardware speed

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It'd be great if you could add some way of animating the ground and parallax layer, or at least ability to toggle off/on certain layers when entering/leaving a region

Sure, that could for a next update.

I'll look into getting this added soon.

Thank you.

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